Breath of the Wild changed a lot about The Legend of Zelda. Most importantly, it made the fantasy realm of Hyrule more open, increasing the sense of pure adventure. If you saw something off on the horizon — a crumbling ruin, a giant mountain, whatever — you could find your own way there, rather than following a path laid out by the game’s developers. It’s what made the game so refreshing, but it could also make going back to older entries challenging.

At least, that was my fear playing Skyward Sword, which originally launched a decade ago and is coming to the Switch this week. Aside from a few quality-of-life tweaks, slightly updated visuals, and the very welcome addition of a motion control-free control scheme, the new version is the…

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