I don’t think I’ve ever played something that blends genres quite like Neon White. Let me try to summarize the game: you play as a demon hunter who destroys baddies in heaven by using cards that serve as either guns or special movement abilities, and the goal is to get through each level as fast as you possibly can. It’s part first-person shooter, part first-person platformer, part puzzler, part card game, part time attack, and even part visual novel.

I’ve struggled to come up with a better description, but in an interview, Neon White creative director Ben Esposito finally gave me one: “a really gamey game.”

“It’s a really unlikely game,” he said. “It’s a really gamey game that’s full of gamey things. But the combination of elements is…

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