Baldur’s Gate 3 has garnered accolades for its flexibility — it feels like you can ally with or betray virtually anyone, including your own party members. I’ve seen it compared to old-school RPGs like Planescape: Torment, “play it your way” immersive sims, and of course, its source material, tabletop Dungeons & Dragons.
After clocking roughly 40 hours in Faerûn, there’s a simultaneously delightful and maddening tension to the open-endedness of Baldur’s Gate 3. On one hand, it pushes me to invest in the high stakes of its narrative, where a single misstep’s personal and universal consequences can feel disastrous. On the other, my most viscerally satisfying encounters have come from abandoning perfectionism and rolling with the punches. I…