The Witcher season 3. | Photo by Susie Allnutt / Netflix

As The Witcher has grown beyond its first season and expanded with not only multiple seasons but prequels, too, the team behind its visual design has had to expand its ambitions as well. In particular, it’s had to think a lot about the history of the world and how it influenced the way things like fashion and architecture evolved on the Continent. That could be as simple as the material utilized to make swords in one time period or as large as a ruin in the main timeline that was once a beautiful structure in the past.

For Andrew Laws, a production and concept designer on the series, all of those details are vital for making The Witcher universe feel like a real, lived-in place. “A lot of the time, you don’t get to see all of [the…

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